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These projects utilize a range of technologies and art methodologies, including multimedia performance, GPS enabled neighborhood folksonomy, social media, and games.
The work I produced as a collaborator in C5 (1997 - 2007) explores the theoretical and cultural possibilities of new technologies. We utilized programming, data visualization, performance expedition, installation, and more conventional art media to work out our interests 'big data,' data transposition, sublime data, and navigation.
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| This project leverages the power of social media and viral marketing to raise consciousness about the often overlooked consequences of the Iraq invasion. |
| Manhattan Cache enlisted the residents of Manhattan's twenty neighborhoods to personalize their neighborhoods through stories, artifacts, and visual documentation. |
| A site-specific locative media game, this project enlisted GPS navigation, story telling, TV game-show antics, and art world taste-making for four days of competition between artists. |
| The Landscape Initiative is a body of four monumental projects that explore memory and navigation through topographical analysis and comparison. |
| With psychogeographics as a starting point, C5 constructed an urban game for exploring aspects of San Francisco's cultural and economic diversity. |
| Using data mining techniques to draw cultural comparisons between similar topographies. |
| This full-on stage production took the audience through a dizzying display thought and theatrical shinanigans to prove that what you see is not necessrily what you get. In the end Alan Turing and John Searle were smiling. |
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